Visual Basic Raptor uses a very simplistic level format.

When selecting images for your level you must keep in mind a few things.
The Background to work properly must be: 407x488 pixels.

The sprites and mask bitmaps must be 4 frames with the first frame empty all
identicly spaced apart. When you load an image the code attempts to determine
the sprites/masks width/height automaticly however there is always a chance it
could be wrong. So if it's wrong you can change it.

For Those who don't know a lot about games the sprite is the color version of
the bitmap, with a black surrounding. The mask is a white background with the
sprite completly black. If you do not have a mask just use the small button
beneath the width and height section for the sprite. It will automaticly draw
a bitmap and save it.

Points for Next Level is simply the number of points the user playing the level
will need in order to go on to the next level.

The Start message is the message you initially see when entering the level. 

The End message is the message the user recieves when completing a level.

Thanks for using the Visual Basic Raptor Level Editor - Ackbar :)